TLDR;
This video reviews various long-range weapons (long rifles) in the game, focusing on their unique weapon skills. The author expresses disappointment with the long rifles compared to standard rifles, noting the lack of additional actions or unique gimmicks for many of them. The review covers a range of weapons, detailing their damage types, special effects like stunning or knockdowns, and charge attack capabilities.
- Long rifles generally lack unique actions compared to standard rifles.
- Some long rifles have explosive damage and can stun enemies.
- Certain weapons have charge attacks, but movement is often restricted during charging.
Introduction to Long Rifles [0:00]
The video introduces a review of long-range weapons, specifically long rifles, in the game. The author notes that these weapons often have different weapon skill names. He expresses initial disappointment, finding them less impressive than standard rifles due to the absence of additional actions beyond a standard shot, which typically deals one damage.
180mm Cannon [0:55]
The 180mm Cannon features an explosive skill. It deals two types of damage: a smaller explosive damage and a larger base damage. While it doesn't offer charge attacks or close-range benefits, it can stun enemies, providing a tactical advantage.
Smooth Bore Gun [2:21]
The Smooth Bore Gun from Tier and Toy is equipped with an underhand armor-piercing shot. This weapon deals significant damage without causing the enemy to flinch. It is a single-shot weapon without charge attack capabilities.
SPO Bor Gun (Master Grade) [2:56]
The Master Grade version of the SPO Bor Gun features an underhand small explosive high-power shot. It deals two types of damage and can knock down enemies. This knockdown effect can be strategically useful in various combat situations.
Small Explosive High Power Gun [4:05]
This weapon, another small explosive high-power variant, also allows the player to knock down enemies. It deals two instances of damage, a larger amount followed by a smaller one.
Servant Range Weapon [4:33]
The Servant range weapon features an underhand shot and allows for charge-and-hold attacks. While charging, the player cannot move, which requires strategic positioning.
Beam Rifle (Gun Cannon) [5:29]
The beam rifle from a Gun Cannon is a single-shot carbine that includes a charge attack. The charge attack deals a significant amount of damage. The charge time can be improved with abilities, though none are used in the demonstration.
Beam Rifle (Turn A) [6:16]
The beam rifle from Turn A, classified as a long rifle, has a standard long rifle weapon skill. It offers both regular shots and a hold attack. Movement is restricted while charging the hold attack.
Zeta's Beam Rifle [6:44]
Zeta's beam rifle is classified as a long rifle with a beam skill. It requires charging to fire, unlike some other rifles. This charge mechanic is the primary feature of this weapon.
Detention Shot (Buster) [7:16]
The Detention Shot from the Buster requires the player to hold the fire button to activate. A brief hold is necessary before firing, distinguishing it from standard shot mechanics.
H3's SCK Master Rifle [7:47]
H3's SCK Master Rifle has a slight delay before firing and includes a charge attack. Despite the unique naming, it functions as a standard charge attack weapon.
Twin Buster Rifle (Wing Zero Prototype) [8:21]
The Twin Buster Rifle from the Wing Zero prototype features a charge attack. Using two of these rifles results in a larger beam.
Final Thoughts [8:46]
The author concludes by expressing disappointment with the long rifles, finding them lacking in unique gimmicks compared to standard rifles. He anticipates that other weapon categories like bazookas and machine guns may offer more interesting variations. Despite the different weapon skill names, many long rifles feel similar in practice.