Brief Summary
This video provides a comprehensive guide on how to play Aon in Paladins, covering his abilities, talents, loadouts, item choices, and advanced gameplay tips. It emphasizes Aon's role as an aggressive tank who excels at making space for his team and disrupting the enemy backline. The guide also highlights common mistakes to avoid and offers practical advice for maximizing Aon's effectiveness in various combat scenarios.
- Aon is a strong tank with a fearless play style, capable of carrying teams to victory.
- Managing the IR (Iron Will) meter is crucial for maximizing damage and damage reduction.
- Tempering is the best talent for skilled players, while Persistence offers more consistent sustain.
- Effective item choices include Chronos, Nimble, and Master Riding.
- Aon excels at pushing into the enemy backline, disrupting channeled abilities, and making space for his team.
Intro
The video introduces Aon as one of the strongest tanks in Paladins, known for his fearless and lethal play style. Aon is described as a champion capable of carrying a team to victory, but also one that requires mastery to play effectively. The video promises to provide tips, tricks, and loadouts to help players dominate with Aon.
Overview
Aon's kit is discussed, highlighting the synergies between his abilities and his unique passive. His weapon, Judgment, is a projectile-based weapon with a long range and a specific attack pattern. Judgment ties into Aon's passive, IR (Iron Will), which fills up as he deals and takes damage, granting damage reduction and increased damage when above 85%. Reckoning is a short-ranged area attack that pierces shields and walls, lifting enemies. Aon's Sanctuary summons five wall segments in a semicircle formation, providing cover. Conviction is a powerful movement ability that travels faster at max IR and can stun enemies against walls. His ultimate, Deliverance, allows him to rise into the air, gain crowd control immunity and damage reduction, and throw his hammer down for significant damage and knockback.
Talents
The video reviews Aon's talents, starting with Persistence, which provides 30% life steal. While considered boring, it's the most consistent talent, offering a flat buff without drawbacks, suitable for maximizing sustain, especially when learning Aon. Tempering enhances abilities at the cost of 25% longer cooldowns. Reckoning deals 150 more damage, Sanctuary walls have significantly more health, and Conviction travels farther with a longer stun duration. Eternal is heavily criticized as it stops IR from decaying but removes the bonus damage from the IR threshold, making it a detrimental choice.
Loadouts
The video discusses effective loadouts for Aon, focusing on self-sustain and cooldown reduction. Cards to avoid include Duty is a Mountain and Flames of Wrath due to their weak scaling and minimal impact. Addy Turnam and True Conviction are also not recommended due to their separation and inconsistent application of damage reduction. Self-healing cards like Grim Deliverance and Eternal Strife are preferred for their consistent healing output. Recommended builds include a classic pin build with Solemn Watch for increased Conviction distance, paired with tools of Salvation and Grim Deliverance for sustain. A max sustain build focuses on maximizing health and self-healing with tools of Salvation, Eternal Strife, and Grim Deliverance.
Items
The video covers the best items for Aon, emphasizing the importance of Chronos for cooldown reduction, especially with the Tempering talent. Nimble is recommended for its cheap cost and effectiveness in helping Aon push into enemies. Master Riding is also great for getting to the fight faster. Standard tank items like Rejuvenate, Unbound, Armor Plating, and Veteran are also good choices. Life Rip is not as effective due to Aon's low DPS. Meditation is highlighted as the best green item due to its scaling with high health pools and Aon's ability to disengage and heal. Guardian is not effective on Aon as it only affects shields, not deployables.
Advanced Gameplay Tips
Aon is described as an aggressive tank who excels at pushing into the enemy, flanking, and making space for his team. He is best played with a second tank who can manage the objective. Judgment requires practice due to its slow fire rate and projectile speed. Reckoning can disrupt movement abilities and finish off low HP targets. Sanctuary is used for defending Aon and trapping enemies, requiring careful placement to maximize cover. Conviction is primarily a movement ability, used for repositioning and disrupting channeled abilities. Deliverance has global range, allowing for fast travel and aggressive plays, but has a long recovery time. Aon should be confident and lead the team into battle, but avoid recklessness and prioritize protecting the support. Strategize with flanks and DPS to focus on attacking supports and damage champions in the backline.
Gameplay Analysis
The video analyzes a gameplay clip demonstrating Aon's space-making abilities. The player starts by pushing into the enemy backline, targeting a Moji and securing a kill with the help of a Talis. This creates space for the team to handle the remaining enemies. The player then walls off a Seris to limit her healing and focuses on a Dredge. After eliminating Dredge, the player slams a Torvald into a wall, further disrupting the enemy team. The player emphasizes the importance of making space for the team rather than just sitting on the objective. The analysis highlights the importance of zoning out enemies and controlling the fight to maximize Aon's effectiveness.